Mechanical Replicant Grimm       CR 7
Undecided Personality Warforged Rogue5Assassin2
Neutral Evil Medium Construct (Living)
Init +8; Senses Listen -1, Spot -1
LanguagesCommon +3 other of your choice

AC 17, touch 14, flat-footed 13 (Armor+3, Dex+4)
hp 31 (5D6+2D6+7);
Resist Light Fortification, Evasion, Uncanny Dodge, Improved Uncanny Dodge;
Fort +2, Ref +11, Will +0

Spd 30 ft. (6 squares)
Melee Rapier +5 (1D6/18-20x2)
Ranged Hand Crossbow +9 (1D4+1/19-20x2)
Base Atk +4; Grp +4
Space 5 ft.; Reach 5 ft.
Atk Options Rapid Reload, Point Blank Shot, Sneak Attack+4D6,
Combat Gear Sleep Bolts(10)[As Sleep Arrows],
Special Actions Death Attack(DC15Fort)
Class Spells Prepared (CL 2): 1lv:True Strike, Obscuring Mist

Abilities Str 10, Dex 18, Con 12, Int 16, Wis 8, Cha 8
SQ Warforged Traits, Trapfinding, Trap Sense+1, Poison Use, +1 save vs Poison,
Feats Improved Initiative, Rapid Reload, Point Blank Shot
Skills Balence+12, Climb+8, Decipher Script+11, Disable Device+13, Disguise+9, Escape Artist+14, HIde+14, Move Silently+14, Open Lock+14, Search+13, Tumble+12
Possessions +1 Body Enhancement, Mwk Rapier, +1 Hand Crossbow, Hat of Disguise, Combat Gear, 870GP
Spellbook All prepared spells +Disguise Self

Mechanical Replicant Grimm is a Proto-type Warforged created using a variant of the Clone spell combined with a Creation Forge. This Results in a Warforged that has knowledge and skills(read:Class Levels) at creation based on a fraction of the originals capabilities. The original, Grimm Prime, was chosen for this experiment due to His great capacity for Killing Fleshy things. Mechanical Replicant Grimm will eventualy be mass produced for the War against the "Fleshlings" but for now the ProtoTypes are being tested for reliability by being hired out to various Evil orginizations. In fact, Grimm Prime was granted a squad of M.R.G.s for his own use as payment for His contributions to the cause.