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GoombaThis character was designed as part of a group of NPCs; you're welcome to use them separately, though parts of the description or combat strategies listed below may assume that this character is used together with their allies. You can find more information about them and their allies as a group on this page.

Mia is a slender elven woman with flaxen hair worn straight and chin-length, fair skin, and pale violet eyes. She is fairly quiet and reserved, and does not go out of her way to make others feel comfortable. She is naturally paranoid and constantly on the lookout for threats. A very matter-of-fact woman, Mia has little tolerance for idle conversation or idle people. In combat, she is a deadly sniper who prefers to fight from a distance.

Mia Elf, Ranger 9/Rogue 3 HD: 9d8+3d6+12 (HP 72)
Init: +6 Speed: 30'
AC: 26 (+6 Dex, +7 armor, +3 shield) BAB: +11 Attacks: Rapier +13/+8/+3 melee; CLB +19/+14/+9 or +17/+17/+12/+7 or +13/+13/+13 ranged (110', +2 to hit vs. undead, +1 to hit in 30') Damage: Rapier 1d6+2, 18-20/x2; CLB 1d8+3, 19-20/x3 (+2d6+4 vs. undead, +4 vs. orcs, +1 in 30')
Special: Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1, Favored Enemy (Orc +4, Undead +2), Wild Empathy (+9), Archery Style, Improved Archery Style, Endurance, Animal Companion (Ferret), Woodland Stride, Swift Tracker, Ranger Spells (CL 4), Low-light vision, Sleep Immunity, +2 saves vs. enchantment
Saves: Fort +8 Ref +13 Will +6
Abilities: Str 12 Dex 18 (22) Con 12 Int 11 Wis 14 Cha 10
Skills (72 Ranger, 24 Rogue): Climb +9, Diplomacy +2, Disable Device +12, Gather Information +13, Hide +22, Listen +11, Move Silently +21, Search +15, Spot +13, Survival +12, Tumble +14
Feats: Track, Endurance, Rapid Shot, Manyshot, Stealthy, Improved Critical – Longbow, Investigator, Precise Shot, Point Blank Shot
Equipment (66k): Gloves of Dexterity +4, +4 Studded Leather, +2 Mighty (+1) Undead Bane CLB, +2 Buckler, Boots of Elvenkind, Cloak of Elvenkind, +1 Rapier, Potions (Barkskin x2, Gaseous Form x2), Wand Cure Light Wounds (41 charges)
Spells (DC 12 + Spell Level): 2/1 Typically Prepared: 1st – Alarm, Pass without Trace 2nd – Snare

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