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The Martyr

Power Level: 10 (165 points) (+3/-3 toughness/damage trade-off) Abilities: Str 10, Dex 10, Con 36, Int 10, Wis 10, Cha 14

Skills: Bluff +11, Computers +3, Craft: structural +6, Concentration +4, Diplomacy +11, Drive +4, Gather Information +9, Intimidate +11, Investigate +6, Knowledge: business +6, Knowledge: civics +9, Notice +4, Profession: plastics fabrication +6, Profession: union steward +8, Sense Motive +9, Swim +4

Feats: Endurance 1, Diehard, Improved Grapple, Improved Pin, Teamwork 2, Connected, Interpose, Taunt

Powers:

  • Immunity 40: Nonlethal & lethal physical damage.
  • Immunity 40 (limited -1, 1/2 damage bonus): Nonlethal & lethal energy damage.
  • Fatigue Aura 5(extra: slow recovery 1, limited-only if opponent attacks) Concept (Repeatedly striking the martyr supernaturally winds the opponents and saps his strength)
  • Corrosion Aura 5(limited-only if struck with object)Concept (hitting the martyr with an object will usually cause said object to break or be damaged)

Combat: Attack +4, Damage +0, Defense +3 (+1 flat-footed), Initiative +0

Saves: Toughness +13, Fortitude +13, Reflex +0, Will +4

Complication: Almond Joy: Repeatedly absorbing abuse causes the Martyr to give off a pleasing almond smell. Abilities 31 + Skills 25 + Feats 9 + Powers 87 + Combat 12 + Saves 4 = 166

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