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MAGNATE Edit

Aaron Farris II

PL: 10; Init: +1, Defense 14/13; Fly 50 (350 mph); Melee +5 (7 Punch), Ranged +8 (10 Snare or Weapon) SV: Damage +2 [10] , Fortitude +4, Reflex +3, Will +6; Str 12 (+7), Dex 12 (+1), Con 14 (+2), Int 16 (+6), Wis 16 (+6), Cha 18 (+4)

SKILLS: Bluff +9/5, Craft: Armor +15/2, Diplomacy +13/1 (+9) , Intimidate +10 (+6) , Know: Business +9/3, Know: Society +9/3, Repair +15/2, Science: Metallurgy +12/6, Sense Motive +11/5

FEATS: Attractive, Attack Focus (Magnetic Control), Cognitive Combatant, Connected, Wealth x4

POWERS: Magnetic Control [10] (Source: Mutation), Ferrokinesis (100 tons), Shape Metal, Steel Snare, PS: Weapon, PS: Super-Strength [6], Force Field (Impervious) [5], Flight, Magnetic Resonance Imaging, Radio Hearing, Radio Broadcast

Super-Intelligence [3] (Source: Training), Super-Wisdom

Amazing Save [2] (Source: Training), Fortitude, Reflex

EQUIPMENT: Armor [5] (Source: Super-Science) Sensory Protection

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