Lurg Mondos: Half Orc Fighter 12; Medium Humanoid (orc); HD: 12d10+39 (HP 115)
Init: +1, Speed: 20'
AC: 24 (+1 Dex, +11 armor, +2 natural)
BAB: +12/Grap +19; Attacks: Greataxe +24/+19/+14 melee; Throwing Axe +14 ranged (10') or +20 melee Damage: Greataxe 1d12+17, 19-20/x3; Throwing Axe 1d6+7, 20/x2
Special: Darkvision 60', Orc Blood, Resistances (Fire 10)
Saves: Fort +11 Ref +6 Will +5
Abilities: Str 22 (24) Dex 12 Con 14 Int 8 Wis 10 Cha 7
Skills (15 Fighter): Jump +12 (+7), Climb +12 (+7), Swim +12 (+2)
Feats: Weapon Focus – Greataxe, Weapon Specialization – Greataxe, Improved Critical – Greataxe, Power Attack, Cleave, Toughness, Improved Toughness, Greater Weapon Focus – Greataxe, Greater Weapon Specialization – Greataxe, Quickdraw, Hurling Charge (MiniHB), Close-quarters Fighting
Equipment (66k): Gauntlets of Ogre Power +2, +3 Cold Iron Greataxe, +3 Full Plate, Amulet of Natural Armor +2, Cloak of Resistance +1, 4 MW Throwing Axes, Minor Ring of Fire Resistance, Potions (Cure Crit. Wounds x3, Lesser Restoration x2, Bear's Endurance x2)
Lurg is an imposing half-orc who is never far from his greataxe. In fact, his mastery of the greataxe has generated some renown in his homeland of Turmay, though his surly attitude keeps would-be students away. He is completely bald, with thick, warty, yellow-brown skin. Almost without manners, Lurg says very little and prefers to let his actions do the talking. He is more likely to answer with a grunt or a sneer than anything approaching conversation.