Lord Malyk, The Illustrious Im-PotentateEdit

Lord Malyk uses only Core Rules

Size/Type: Medium Humanoid(Human);
Hit Dice:Aristocrat3/Fighter4 3d8+4d10+14(50);
Initiative: +4;
Speed: 30 ft.; base speed 30 ft.;
Armor Class: 22, touch 14, flat-footed 18;
Base Attack/Grapple: +6/+9;
Attack: Attack Silver Flail +11 melee (1d8+5/19-20x2);
Full Attack: Attack Silver Flail +11/+6 melee (1d8+5/19-20x2);
Space/Reach: 5 ft./5 ft.;
Special Attacks: None ;
Special Qualities: Human Traits;
Saves: Fort +7, Ref +6, Will +5;
Abilities: Str 16, Dex 18, Con 14, Int 10, Wis 8, Cha 8;
Skills: Bluff +7, Diplomacy +5, Forgery +8, Ride +10, Tumble +9 ;
Feats: Dodge, Mobility, Weapon Focus(Flail), Power Attack, Spring Attack, Iron Will, Weapon Specialization(Flail) ;
Challenge Rating: 7;
Alignment: True Neutral or Neutral Evil ;

Gear: +1 Silver Flail, +1 Chain Shirt, +1 Heavy Steel Shield, Elemental Gem(Air) in a Gaudy Silver Necklace, Gaudy Silver Crown/Circlet(worth 100GP);

Plot Hooks: Lord Malyk is the puppet ruler of some large City or Country in your Campain World. The true power behind the throne is: (A)The Zentarim, who hope to use this as a stepping stone to their true target[Insert PCs homeland here], (B) A really powerful evil Wizard, who plans to have his puppet commit suprise attacks on several nations to cause strife and confusion to allow his main attack force to have an easy victory against them.