GoombaThis character was designed as part of a group of NPCs; you're welcome to use them separately, though parts of the description or combat strategies listed below may assume that this character is used together with their allies. You can find more information about them and their allies as a group on this page.

The charismatic spokesman of the Dawn Bringers, Loranthir is a stately elf male with sharp features. His hair is shoulder-length and rich gold in color. His eyes are pale blue, and he has a typically fair elven complexion. He is adept at diplomacy and navigates conversations easily, frequently seeking compromises between opposing parties while remaining true to whatever mission his group is on. He has strong conviction and strong principles. He is one of the three crusaders of the church of Tyara in Turmay, a very lofty and dangerous position to hold. In his homeland, he commands great respect among those who view Tyara favorably, but great trepidation from those who do not.

The spells listed for Loranthir reflect the fact that his chosen deity's influence is fading from the world (Fading Divinity), reducing the divine power that he can command.

The Sunstaff is from the Book of Exalted Deeds (BoED). The Life domain is a house domain that can be replaced with the Protection domain. Domain Spontaneity is a feat from Complete Divine.

Loranthir Elf, Cleric 13 (Tyara) HD: 13d8 (HP 68)
Init: +4 Speed: 30'
AC: 22 (+4 Dex, +7 armor, +1 natural) BAB: +9 Attacks: Sunstaff +12/+7 melee (brilliant energy); CLB +15/+10 ranged (110') Damage: Sunstaff 1d8+3, 20/x2; CLB 1d8+1+2d6 holy, 20/x3
Special: Cleric spells (CL 10), Turn Undead 8/day (1d20+2, 2d6+10), Sleep Immunity, +2 vs. enchantment, Low-light Vision, Weapon Familiarity, Sense Secret Doors (5'), Sun Domain (Greater Turning 1/day), Life Domain, Fading Divinity
Saves: Fort +8 Ref +8 Will +13
Abilities: Str 10 Dex 16 (18) Con 10 Int 10 Wis 17 (21) Cha 14
Skills (32 cleric): Concentration +10, Diplomacy +12, Heal +7, Knowledge - Religion +6, Listen +7, Search +2, Spellcraft +4, Spot +7
Feats: Extra Turning, Point Blank Shot, Precise Shot, Domain Spontaneity – Sun (turn attempt to cast Sun domain spell, CDiv), Weapon Focus - Longbow
Equipment (82k): Periapt of Wisdom +4, Gloves of Dexterity +2, Sunstaff (12 charges, BoED), +1 Holy CLB, 25 +1 Frost arrows, 25 +1 Flaming arrows, 50 cold iron arrows, 50 arrows, Quiver of Ehlonna, +3 Chain Shirt, Amulet of Natural Armor +1
Spells (DC 15 + Spell Level): 6/6+1/5+1/4+1/4+1/3+1 (Uninhibited Spells/day: 6/7+1/6+1/5+1/5+1/4+1/2+1/1+1) Typically Prepared: 0th – Light x2, Detect Magic x2 1st – Endure Elements*, Bless, Divine Favor x2, Remove Fear, Shield of Faith, Comprehend Languages 2nd – Negative Energy Protection*, Eagle's Splendor, Align Weapon x2, Remove Paralysis, Consecrate 3rd – Searing Light*, Daylight, Dispel Magic, Magic Circle vs. Evil, Remove Disease 4th – Fire Shield*, Death Ward x2, Greater Magic Weapon, Divination 5th – Flame Strike*, Spell Resistance, True Seeing, Greater Command