This is the base template for Living Spells constructed with a level 8 spell at caster level 15, as cast by a cleric or wizard.

Living Spell (lvl 8)    CR 15

Living Spell

N Huge Ooze

Init +2, Senses Listen +2; Spot +2; Blindsight 60'

AC 18, touch 18, flat-footed 16 (+2 Dex, +8 deflection, -2 size)

hp 142 (15 HD); DR 10/magic

Immune poison, sleep, paralysis, polymorph, stunning, critical hits, flanking; SR 25

Fort +17*, Ref +15*, Will +15*

*includes +8 resistance bonus

Spd per spell

Melee Slam +13 (1d8+6) plus spell effect

Base Atk +11; Grp +23

Space 10 ft.; Reach 5 ft.

Special Actions Spell Effect, Engulf DC 22

Abilities Str 18 (+4), Dex 15 (+2), Con 18 (+4) Wis 15 (+2), Cha 18 (+4)

SQ Ooze traits (Mindless, blind)



Environment Dungeons, battlefields

Organization Solitary

Treasure None

  • Spell Effect (Su) – A creature hit by a creature name or engulfed by it is affected by the spell name spell; spell effects here
  • Engulf (Ex) – A creature name can flow around a huge or smaller creature as a standard action, moving into opponent's space; Opponent gets attack of opportunity or a reflex save of DC 22. If save is made, opponent is pushed back or aside, otherwise opponent is considered grappled and suffers an spell name strike each round.

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