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This is the base template for Living Spells constructed with a level 5 spell at caster level 9, as cast by a cleric or wizard.

Living Spell (lvl 5)    CR 9

Living Spell

N Large Ooze

Init +1, Senses Listen +1; Spot +1; Blindsight 60'


AC 15, touch 15, flat-footed 14 (+1 Dex, +5 deflection, -1 size)

hp 77 (9 HD); DR 10/magic

Immune poison, sleep, paralysis, polymorph, stunning, critical hits, flanking; SR 19

Fort +10*, Ref +9*, Will +9*

*includes +5 resistance bonus


Spd per spell

Melee Slam +7 (1d6+3) plus spell effect

Base Atk +6; Grp +12

Space 10 ft.; Reach 5 ft.

Special Actions Spell Effect, Engulf DC 17


Abilities Str 15 (+2), Dex 12 (+1), Con 15 (+2) Wis 12 (+1), Cha 15 (+2)

SQ Ooze traits (Mindless, blind)

Feats

Skills


Environment Dungeons, battlefields

Organization Solitary

Treasure None

  • Spell Effect (Su) – A creature hit by a creature name or engulfed by it is affected by the spell name spell; spell effects here
  • Engulf (Ex) – A creature name can flow around a large or smaller creature as a standard action, moving into opponent's space; Opponent gets attack of opportunity or a reflex save of DC 17. If save is made, opponent is pushed back or aside, otherwise opponent is considered grappled and suffers an spell name strike each round.


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