What you see before your eyes can't be possible, though unless your mind has failed you or you should not have had that last mug of Dwarven ale it must be real. As tall as a man and as round as the stoutest dwarf a roiling, crackling ball of thick reddish/orange ooze drags itself along the ground towards you, a trail of burnt grass in its wake. Stretching forth what can only be described as a gelatinous mockery of a human hand, flames and sparks dancing along its surface, the thing digs its blazing fingers into the soft soil and pulls the bulk of its body forward in a lurching, inch-worm fashion. The thing stretches that same glowing hand and lashes it out at a barrel, shattering the container to pieces and sending ash and flaming debris about.
Living Burning Hands with a caster level of 1 appears in the Eberron Campaign book; this version of the creature is based on caster level 3.
Living Burning Hands (CL 3) CR 2
N Medium Ooze
, Senses ; ; Blindsight 60'
AC 10, touch 10, flat-footed 10 (+1 deflection, -1 dex)
hp 16 (HD); DR 10/magic
Immune poison, sleep, paralysis, polymorph, stunning, critical hits, flanking; SR 13
Melee Slam +1 (1d4) plus burning hands (3d4, DC 11 reflex halves)
Space 5 ft.; Reach 5 ft.
Special Actions Spell Effect, Engulf DC 13
Abilities, , ,
SQ Ooze traits (Mindless, blind)
Environment Dungeons, battlefields
Spell Effect (Su) A creature hit by a living acid arrow or engulfed by it is affected by the burning hands spell; the creature suffers 3d4 points of fire damage, also igniting flammable materials. Burning items can be extinguished with a full-round action. A successful DC 11 reflex save halves the damage.
Engulf (Ex) Ooze may move into opponent's space; Opponent gets attack of opportunity or a reflex save of DC 11. If save is made, opponent is pushed back or aside, otherwise opponent is considered grappled and suffers a burning hands strike each round.