The sound of sharp blades rushing through the wind fills the air around you. Hundreds, perhaps thousands of perfect, razor sharp blades whip about like some hellish tornado of death. If you focus carefully and manage to see past the dizzying, twirling blades you can see a dark gray mass, a sphere coated in dazzling shards, like a ball of clay rolled in broken glass.
A living blade barrier is a truly fearsome opponent, tearing it's victims to shreds with no effort what-so-ever. Simply by moving through a town or battlefield a living blade barrier can bring massive slaughter to any who dare get in it's path. A living blade barrier is most likely to spawn wherever force spells have seen heavy use in battle, even a destroyed wall of force can provide the energy needed to create one of these walking death traps.
Living Blade Barrier CR 11
N Large Ooze
, Senses ; ; Blindsight 60'
AC 16, touch 16, flat-footed 15 (+1 Dex, +6 deflection, -1 size)
hp 93 (HD); DR 10/magic
Immune poison, sleep, paralysis, polymorph, stunning, critical hits, flanking; SR 21
*includes +6 resistance bonus
Spd 40' (8 squares)
Melee Slam +10 (1d6+4) plus blade barrier (11d6, DC 19 relfex save for half damage)
Space 10 ft.; Reach 5 ft.
Special Actions Spell Effect, Engulf DC 19
Abilities, , ,
SQ Ooze traits (Mindless, blind)
Environment Dungeons, battlefields
Spell Effect (Su) A creature hit by a Living Blade Barrier or engulfed by it is affected by the blade barrier spell; the creature suffers slam damage and 11d6 slashing damage, halved if the creature passes a DC 19 reflex save.
Engulf (Ex) A Living Blade Barrier can flow around a large or smaller creature as a standard action, moving into opponent's space; Opponent gets attack of opportunity or a reflex save of DC 19. If save is made, opponent is pushed back or aside, otherwise opponent is considered grappled and suffers an blade barrier strike each round.
Flavour text originally by Jorda The Knight on the D&D forums. This version of the creature is 'by the book', with the spell effect only occuring if the Living Spell hits its opponent; see the D&D forum for Jorda's version with a constant area effect.