Moving with surprising speed a green, hissing ball the size of a humanoid tumbles towards you, bouncing violently. It's exterior is in a constant state of flux as sharp and thick arrow-like protrusions thrust out into the air, only to retreat and thrust forward again from a different angle.

Living acid arrows seem to exist for the sole purpose of causing pain to others. They are mindless menaces, using their high speed to dart about in hit and run tactics. If presented with a lone opponent and given the element of surprise a living acid arrow will attempt to engulf its foe and slowly digest them.

Living Acid Arrow    CR 3

Living Spell

N Medium Ooze

Init -1, Senses Listen -1; Spot -1; Blindsight 60'

AC 11, touch 11, flat-footed 11 (+2 deflection, -1 dex)

hp 19 (3 HD); DR 10/magic

Immune poison, sleep, paralysis, polymorph, stunning, critical hits, flanking; SR 13

Fort +4, Ref +1, Will +1

all saves include +2 resistance bonus

Spd 60'

Melee Slam +3 (1d4+1) plus acid arrow

Base Atk +2; Grp +3

Space 5 ft.; Reach 5 ft.

Special Actions Spell Effect, Engulf DC 13

Abilities Str 12 (+1), Dex 9 (-1), Con 12 (+1) Wis 9 (-1), Cha 12 (+1)

SQ Ooze traits (Mindless, blind)



Environment Dungeons, battlefields

Organization Solitary

Treasure None

Spell Effect (Su) A creature hit by a living acid arrow or engulfed by it is affected by the acid arrow spell; the creature suffers 2d4 points of acid damage with no splash damage.

Engulf (Ex) Ooze may move into opponent's space; Opponent gets attack of opportunity or a reflex save of DC 13. If save is made, opponent is pushed back or aside, otherwise opponent is considered grappled and suffers an acid arrow strike each round.


Originally posted by Jorda_The_Knight on the D&D forums, reproduced here with permission, with hit dice changed from 2 to 3.

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