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Lareth "The Beautiful"    CR 5

Male Half-Elf Cleric 5

CE Medium Humanoid (Elf, Human)

Init +3, Senses Listen +4; Spot +4; Lowlight Vision

Languages Elven, Common, Drow

3.5 conversion of original ToEE NPC


AC 22, touch 14, flat-footed 19 (+6 armor, +2 Shield, +3 Dex, +1 luck)

hp 41 (5d8+15 HD)

Immune magical sleep & effects; Resist +2 to save vs. enchantment spells & effects

Fort +9, Ref +8, Will +10


Spd 20 ft. (4 squares)

Melee Heavy Mace +8 melee 1d8+5

Base Atk +3; Grp +7

Space 5 ft.; Reach 5 ft.

Atk Options Spells, rebuke undead 7/day

Combat Gear Potion of Cure Moderate Wounds

Spells Prepared (CL 5; 5/4+1/3+1/2+1)

3rd — Blacklight, Animate Dead, Magic Circle Against Good

2nd — Blindness/Deafness, Hold Person, Sound Burst, Death Knell

1st — Cloak of the Dark Power, Blade of Blood x2 (Player's Handbook 2), Cause Fear, Command

Cantrips — Cure Minor Wounds, Create Water, Detect Magic, Light, Purify Food & Drink


Abilities Str 18 (+4), Dex 17 (+3), Con 16 (+3), Int 12 (+1), Wis 18 (+4), Cha 18 (+4)

Feats Blindfighting*, Lightning Reflexes*, Profane LifeLeech (see below), Luck of Heroes (see below)

Skills Concentration +11, Hide +7, Knowledge (religion) +5, Move Silently +2, Spellcraft +5

Possessions +1 Heavy Mace, +1 Light Shield, +1 Breastplate, shadowed (+5 hide), +1 Cloak or Resistance

Domains Edit

Drow - free lightning reflexes feat; Darkness - free blindfighting feat


Feats Edit

Profane Lifeleech (Libris Mortis): As a Standard Action, spend two Rebuke Attempts to deal 1d6 points of damage to all living creatures within a 30’ burst. This effect can’t reduce any creature’s current hit point to less than 0. You heal the total amount of damage dealt (but do not exceed your normal maximum). Note: This feat deals no damage to Constructs or Undead.

Luck of Heroes (villains)- (Player's Guide to Faerun): +1 luck bonus to all saves, +1 luck bonus to AC. Note: I used this feat to simulate Lolth's favor (see below)


Notes Edit

Conversion: Lareth the Beautiful originally appeared in the 1985 AD&D module, the Temple of Elemental Evil. This is my own interpretation of Lareth, adapted to 3.5 with current feat options and gear. He was originally a human cleric of Lolth, and was quite in her favor. It seemed strange to keep him human, because I just didn't see Lolth favoring one. Half-drow was a compromise, and uses the same game stats as regular half-elf.

Difficulty: You may want to consider using ad-hoc rules to boost Lareth's XP value by 50%, since he has ridiculous stats (original stats for the module) and is very much optimized.

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