Korvix CR 15
Lawful Evil Medium Undead
, Senses ; ; Darkvision 60 ft.
Aura Fear (50 ft., DC 24)
Languages Draconic, Common, Undercommon, Infernal, Elven
AC 15, touch 10, flat-footed 15 (-1 dex, +1 size, +5 natural)
hp 84 (HD); DR 15/bludgeoning and magic
Immune cold, electricity, polymorph and mind-affecting attacks; Resist +4 turn resistance
Weakness Light sensititivity
Spd 30 ft.
Melee touch +3 (1d8+5 DC 24 Paralyzed)
Ranged Ray Spells +5
Base Atk +6;
Space 5 ft. ft.; Reach 5 ft.
Combat Gear Lesser metamagic rod of empower, rod of splendor, phylactery
Spells Known (CL 13)
6th (5/day) — create undead, mass suggestion (DC 24)
5th (7/day) — cloudkill (DC 23), mind fog (DC 23), shadow evocation (DC 23)
4th (7/day) — contagion (DC 22), dimension door, enervation (+6 ranged touch), scrying (DC 22)
3rd (8/day) — dispel magic, fireball (DC 21), gaseous form, vampiric touch (+3 melee touch)
2nd (8/day) — eagle's splendor, ghoul touch(+3 melee, DC 20), hideous laughter (DC 20), spectral hand, touch of idiocy (+3 melee touch)
1st (8/day) — alarm, magic missile, ray of enfeeblement (+6 ranged touch), shield, true strike
Cantrips (6/day) — detect magic, ghost sound (DC 18), mage hand, message, open/close, prestidigitation, read magic, resistance, touch of fatigue (+3 melee touch, DC 18)
Abilities, , Con — , ,
Feats Draconic Familiar (Blue), Craft Wondrous Item, Silent Spell, Still Spell, Eschew Materials
Skills Concentration +6, Craft (Jewelry) +8, Craft (trapmaking) +6, Diplomacy +9, Forgery +6, Hide +7, Intimidate +12, Knowledge (Arcana) +14, Knowledge (Planes) +5, Listen +16, Move Silently +7, Perform (Oratory) +5, Profession (miner) +6, Search +12, Sense Motive +16, Spellcraft +20, Spot +16
Ulhariejir (Redblood) CR 3
Male Wyrmling Red Dragon Familiar
Lawful Evil Small Dragon (Earth)
, Senses ; ; Blindsense 60 ft., Darkvision 120 ft., Low-light vision
AC 18, touch 11, flat-footed 18 (+1 size, +7 natural)
hp 45 (HD)
Immune electricity, magic sleep effects, and paralysis; SR 18
Spd 40 ft, burrow 20 ft, fly 100 ft (average)
Melee Bite +9 (1d6+1), Claw +4/+4 (1d4+1)
Base Atk +8;
Space 5 ft. ft.; Reach 5 ft.
Atk Options Breath Weapon, Flyby Attack
Abilities, , , , ,
SQ Empathic Link, Share Spells
Feats Clinging Breath, Lightning Reflexes, Flyby Attack, Alertness, Improved Evasion
Skills Diplomacy +5, Hide +7, Intimidate +8, Knowledge (Nature) +8, Listen +10, Search +8, Sense Motive +8, Spot +10
Breath Weapon (Su): 40 ft line, 2d8 electricity, reflex 14 half.
Clinging Breath [METABREATH]: Breath weapon clings to everything it touches. Clinging breath deals half the damage it dealt in the previous round. The delay for using the breath weapon again increases by one round for every round the breath weapon clings, which can be as many rounds as the dragon desires. A foe can attempt to remove the clinging breath with a full round action, making a DC 14 reflex save. By rolling around, the DC is reduced to 12 but the foe is made prone.
Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 1st; Will DC13 negates.