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Klurrod CR 6Edit

Male awakened dire ape cleric 4
CE Large magical beast (augmented animal)
Init +4; Senses darkvision 60', low-light vision, scent; Listen +5, Spot +5
Languages Olman


AC 19, touch 13, flat-footed 15
hp 97 (11 HD)
Fort +13, Ref +10, Will +9


Spd 30 ft, climb 15 ft
Melee 2 claws +15 (1d6+8) and bite +10 (1d8+4)
Space 10 ft; Reach 10 ft
Base Atk +8; Grp +18
Atk Options Power Attack
Combat Gear potion of greater magic fang +2, potion of protection from arrows 10/magic
Special Atk rebuke undead 4/day, rend 2d6+12
Spells Prepared (CL 4th):

2nd—bull's strength, hold person, magic circle against good (D, CL 5th)
1st—cause fear (2, DC 12), cure light wounds, obscuring mist, shatter (D, DC 12)
0—detect magic, guidance, inflict minor wounds, resistance, virtue
D: Domain spell. Domains: Chaos, Evil


Abilities Str 27, Dex 18, Con 18, Int 13, Wis 13, Cha 12
SQ cast Chaos and Evil spells as 5th level
Feats Alertness, Combat Casting, Iron Will, Power Attack
Skills Climb +18, Concentration +10 (+14 casting on the defensive), Listen +5, Move Silently +8, Spellcraft +3, Spot +5
Possessions combat gear, bracers of armor +2, 100 gp


Rend (Ex): If Klurrod hits with both claw attacks he latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d6+12 points of damage.

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