Kaad is a member of the Dhakaani clan, a tribe of hobgoblins described in the Eberron campaign setting. However, he can be used in any game and has no unique rules.
He is presented as a venerable master who would make a good mentor for a PC monk, or a contact for players investigating in hobgoblin areas. Despite his high level and many abilities, his physical stats have waned to such a degree that he can no longer combat chaos and lawlessness as he once would. For that, he needs young, strong, pupils.
Kaad CR 12
M hobgoblin Monk 12
LN M Humanoid (Hobgoblin)
, Senses ;
Languages Common, Goblin
AC 23, touch 19, flat-footed 23
hp 42 (HD)
Melee unarmed strike +10 (2d6-2 unarmed) or flurry of blows +10/+10/+10/+10/+7 (2d6-2)
Space 5 ft.; Reach 5 ft.
Special Actions ki strike
Abilities, , , , ,
SQ abundant step, improved evasion, slow fall, spell resistance 22, still mind, wholeness of body
Feats Combat Expertise, Combat Reflexes*, Deflect Arrows, Improved Disarm*, Improved Grapple, Stunning Fist*, Weapon Finesse (unarmed), Weapon Focus (unarmed).
Skills Balance +8, Climb +4, Concentration +5, Diplomacy +9, Jump +6, Knowledge (arcana) +7, Knowledge (religion) +10, Move Silently +10, Sense Motive +15, Swim +4, Tumble +8
Possessions periapt of wisdom +2, ring of sustenance, ring of protection +2, bracers of armor +2, amulet of natural armor +2, old and worn out clothing.
* Kaad can no longer use these feats since his Dexterity has fallen below 13
Abundant Step: Kaad can dimension door as a 6th level sorcerer once per day.
Ki Strike: Kaad’s unarmed strikes are treated as magical and as lawful for the purpose of overcoming damage reduction.
Slow Fall: Kaad can reduce a fall by 60 feet provided he is within arm’s reach of a wall.
Still Mind: Kaad has a +2 bonus to saves against enchantments.
Wholeness of Body: Kaad can heal up to 24 hit points of his own damage each day.