Kaad, venerable hobgoblin monk 12
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Kaad is a member of the Dhakaani clan, a tribe of hobgoblins described in the Eberron campaign setting. However, he can be used in any game and has no unique rules.
He is presented as a venerable master who would make a good mentor for a PC monk, or a contact for players investigating in hobgoblin areas. Despite his high level and many abilities, his physical stats have waned to such a degree that he can no longer combat chaos and lawlessness as he once would. For that, he needs young, strong, pupils.
Kaad (male hobgoblin monk 12): HD 12d8-12; 42 hp; Init +0; Spd 70 ft.; AC 23 (touch 19, flat-footed 23); BAB +9; Grap +7; Atk +10 melee (2d6-2 unarmed), +9 ranged; Full Atk +10/+10/+10/+10/+7 melee (2d6-2 flurry of blows); SA ki strike; SQ abundant step, improved evasion, slow fall, spell resistance 22, still mind, wholeness of body; AL LN; SV Fort +7, Ref +8, Will +14; Str 7, Dex 11, Con 8, Int 13, Wis 22, Cha 11.
Skills & Feats: Balance +8, Climb +4, Concentration +5, Diplomacy +9, Jump +6, Knowledge (arcana) +7, Knowledge (religion) +10, Move Silently +10, Sense Motive +15, Swim +4, Tumble +8; Combat Expertise, Combat Reflexes*, Deflect Arrows, Improved Disarm*, Improved Grapple, Stunning Fist*, Weapon Finesse (unarmed), Weapon Focus (unarmed). * Kaad can no longer use these feats since his Dexterity has fallen below 13.
Languages: Common, Goblin.
Abundant Step: Kaad can dimension door as a 6th level sorcerer once per day.
Ki Strike: Kaad’s unarmed strikes are treated as magical and as lawful for the purpose of overcoming damage reduction.
Slow Fall: Kaad can reduce a fall by 60 feet provided he is within arm’s reach of a wall.
Still Mind: Kaad has a +2 bonus to saves against enchantments.
Wholeness of Body: Kaad can heal up to 24 hit points of his own damage each day.
Possessions: periapt of wisdom +2, ring of sustenance, ring of protection +2, bracers of armor +2, amulet of natural armor +2, old and worn out clothing.
Categories: Tidy | CR 12 | Goblinoid | Monk
