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Jones, the Leader    CR 3

Male Human Warrior 4

N Medium humanoid (human)

Init +4, Senses Listen +2; Spot +2

Languages common


AC 17, touch 10, flat-footed 17 (+4 armor, +3 shield)

hp 25 (4d8+7 HD)

Fort +5, Ref +1, Will +1


Spd 30 ft.

Melee Mwk longsword +5 (1d8/19-20x2) or Dagger +4 (1d4/19-20x2)

Ranged Mwk heavy crossbow +5 (1d10/19-20x2 - 120 ft.) or Dagger +4 (1d4/19-20x2 - 10 ft.)

Base Atk +4; Grp +4

Space 5 ft.; Reach 5 ft.

Combat Gear potion of cure moderate wounds


Abilities Str 11 (+0), Dex 10 (+0), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 11 (+0)

Feats toughness, improved initiative, blind-fight

Skills intimidate +7, listen +2, sense motive +3, spot +2

Possessions +1 studded leather armor, +1 heavy steel shield, masterwork longsword, masterwork heavy crossbow with 20 bolts, dagger, whetstone, backpack, waterskin, bedroll, flint & steel, everburning torch, trail rations (3 days), leather pouch with 5d6 gold pieces


Organization Mercenary Company

Advancement Jones CR 5

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