The Irvund is a fiendish canine found in the Dark Matter supplement, the Final Church. They are often summoned by Diabolists because they are easy to control.
Stat Block[]
Irvund: CR 3; Medium Outsider (Evil, Extraplanar); HD 4d8+4, hp 22, Mas 13; Init +5, Spd 40 ft.; Def 16 (+1 Dex, +5 natural); BAB +4, Grap +5; Atk bite +5 melee (1d6+1); FS/R 5 ft./5 ft.; SQ darkvision 60 ft., scent; AL evil; SV Fort +7, Ref +5, Will +4; AP 0, Rep +0; Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6.
Skills: Hide +7, Jump +7 (+9 running), Listen +6, Move Silently +7, Sense Motive +6, Spot +6, Survival +6 (+10 tracking by scent).
Feats: Great Fortitude, Improved Initiative, Track (B).
Nessian Irvund[]
Nessian Irvunds are more powerful than the standard Irvund, and are a closer translation of the original Dark Matter Irvund.
Stat Block[]
Nessian Irvund: CR 7; Medium Outsider (Evil, Extraplanar); HD 7d8+21, hp 52, Mas 17; Init +5, Spd 40 ft.; Def 18 (+1 Dex, +7 natural); BAB +7, Grap +10; Atk bite +10 melee (1d8+4); FS/R 5 ft./5 ft.; SA trip; SQ darkvision 60 ft., scent; AL evil; SV Fort +10, Ref +6, Will +7; AP 0, Rep +0; Str 17, Dex 13, Con 17, Int 6, Wis 14, Cha 6.
Skills: Hide +10, Jump +12 (+14 running), Listen +11, Move Silently +10, Sense Motive +11, Spot +11, Survival +11 (+15 tracking by scent).
Feats: Great Fortitude, Improved Initiative, Improved Natural Attack (bite), Track (B).
Combat[]
Trip (Ex): A Nessian Irvund that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Irvund.
This article is related to D20 Modern |
D20 Modern NPCs |
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D20 Modern NPCs by Primary Character Class |