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The Irvund is a fiendish canine found in the Dark Matter supplement, the Final Church. They are often summoned by Diabolists because they are easy to control.

Stat BlockEdit

Irvund: CR 3; Medium Outsider (Evil, Extraplanar); HD 4d8+4, hp 22, Mas 13; Init +5, Spd 40 ft.; Def 16 (+1 Dex, +5 natural); BAB +4, Grap +5; Atk bite +5 melee (1d6+1); FS/R 5 ft./5 ft.; SQ darkvision 60 ft., scent; AL evil; SV Fort +7, Ref +5, Will +4; AP 0, Rep +0; Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6.

Skills: Hide +7, Jump +7 (+9 running), Listen +6, Move Silently +7, Sense Motive +6, Spot +6, Survival +6 (+10 tracking by scent).

Feats: Great Fortitude, Improved Initiative, Track (B).

Nessian IrvundEdit

Nessian Irvunds are more powerful than the standard Irvund, and are a closer translation of the original Dark Matter Irvund.

Stat BlockEdit

Nessian Irvund: CR 7; Medium Outsider (Evil, Extraplanar); HD 7d8+21, hp 52, Mas 17; Init +5, Spd 40 ft.; Def 18 (+1 Dex, +7 natural); BAB +7, Grap +10; Atk bite +10 melee (1d8+4); FS/R 5 ft./5 ft.; SA trip; SQ darkvision 60 ft., scent; AL evil; SV Fort +10, Ref +6, Will +7; AP 0, Rep +0; Str 17, Dex 13, Con 17, Int 6, Wis 14, Cha 6.

Skills: Hide +10, Jump +12 (+14 running), Listen +11, Move Silently +10, Sense Motive +11, Spot +11, Survival +11 (+15 tracking by scent).

Feats: Great Fortitude, Improved Initiative, Improved Natural Attack (bite), Track (B).

CombatEdit

Trip (Ex): A Nessian Irvund that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Irvund.


This article is related to
D20 Modern
D20 Modern NPCs
D20 Modern NPCs by Creature Type
D20 Modern NPCs by Primary Character Class

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