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Icebreaker

Concept: Swimming Brick PL 12; PP 180 ; HP 6

Abilities: [16 pp] Str 16, Dex 16, Con 16, Int 10, Wis 8, Cha 10

Saves: Dmg +5 (3 + 2 Toughness) (+12 Prt), Fort +3, Ref +3, Will -1

Combat: [39 pp] Attack: Melee +12, Ranged +12, Mental +8 Defense: 19/16, Mental 15 Init +3; Run 30/60/120, Swim 60/120/240, Leap 60/120/240; Size Medium

Attacks: Unarmed - Atk: +12 , Save: Dmg DC 30, Range: Touch, Stun

Skills: [19 pp] Bonus: Str +15, Dex +3, Con +3, Int +0, Wis -1, Cha +0 Climb +16 (1), Intimidate +16 (1), Knowledge +6 (6) (Superheroes), Listen +4 (5), Spot +4 (5), Swim +16 (1)

Feats: [18 pp] All-Out Attack (up to -5 to dodge bonus to gain up to +5 with attack rolls), Amphibious (Can survive underwater and base swim speed 30 feet), Attack Focus (+1 to unarmed attacks), Durability (Lethal damage under Damage save is considered stun), Immunities (cold, critical hits, darkness, disease, electricity, exhaustion, heat, poison, pressure, radiation, sonic, vibration), Improved Critical (19-20 threat range with unarmed attacks), Improved Grapple (Can make grappling attacks with only one hand), Power Attack (up to -5 to attack roll to gain up to +5 to damage), Toughness (+2 to Damage saves), Underwater Combat (+1 to either attack rolls or Defence)

Powers: [88 pp] Radio Headset +0 [Stunts: Radio Broadcast, Radio Hearing; Cost 2 pp; Total 2 pp]

Super-Strength +12 [None, Personal, Permanent] [Extras: Immunities +12, Protection +12, Swimming +12; Stunts: Leaping +12; Source: ELF; Cost 9 pp; Total 86 pp]

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