Mage CR 3Edit

Male human wizard 3
CE Medium humanoid
Init +2; Senses Listen +1, Spot +1
Languages Common, Elf, Undercommon

AC 12, touch 12, flat-footed 10
hp 16 (3 HD)
Fort +2, Ref +3, Will +4

Spd 30 ft.
Melee quarterstaff +0 (1d6)
Ranged mwk lt. crossbow +4 (1d8)
Base Atk +1; Grp +0
Combat Gear potion of cure light wounds
Spells Prepared (CL 3rd)

2—gust of wind (DC 14), invisibility
1—magic missile (2), obscuring mist
0—dancing lights, ghost sound (DC 12), prestidigitation, daze (DC 12)

Str 8, Dex 14, Con 13, Int 15, Wis 12, Cha 10
Feats Combat Casting, Scribe Scroll, Heighten Spell, Toughness
Skills Concentration +7 (+11 casting defensively), Decipher Script +8, Knowledge (geography) +8, Profession (sailor) +7, Spellcraft +8
Possessions combat gear, quarterstaff, masterwork light crossbow with 20 bolts, spellbook, 2,050 gp
Spellbook all spells prepared plus 1st – color spray, enlarge person; 2nd- continual flame, cat's grace

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