This character is a Human Monk 4 designed to harry your NPCs and weaken them for its allies to attack. It is still formidable on its own, however.
This monk uses its 40' movement to move swiftly about the battleground. It trips its opponents, then uses its free attack to disarm them or do damage.
Human Monk CR 4
M/F Human Monk 4
M Humanoid (Human)
, Senses ;
AC 15, touch ??, flat-footed ??
Melee unarmed strike +5, 1d8+2, x2 or flurry of blows +3/+3 1d8+2, x2
Space 5 ft.; Reach 5 ft.
Atk Options Flurry, Stunning Fist, Trip
Abilities, , , , ,
SQ Unarmed Strike, Deflect Arrows, Evasion, Still Mind (+2 vs ench), Ki Strike (magic), slow fall 20 ft, 1d8 damage
Feats Combat Expertise, Improved Trip, Improved Disarm
Possessions Bracers of Armor +1, Ring of Sustenance (not actually useful to the NPC, but a nice prize for your party)
Cantrips — ??
1st — ??
Trip: +5 touch attack (no AOO), then opposed strength/dex check at +6. If succeeds, free attack.
Disarm: Opposed Attack roll at +9 (+4 bonus to monk and -4 penalty to opponent if opponent is prone).
It uses a 26 point buy for its stats:
14 Str - 6 points 12 Dex - 4 points 10 Con - 2 points 14 Int - 6 points 16 Wis - 8 points (15 + 1 4th level) 8 Cha - 0 points