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This character is a Human Monk 4 designed to harry your NPCs and weaken them for its allies to attack. It is still formidable on its own, however.

This monk uses its 40' movement to move swiftly about the battleground. It trips its opponents, then uses its free attack to disarm them or do damage.

Human Monk    CR 4

M/F Human Monk 4

M Humanoid (Human)

Init +??, Senses Listen +??; Spot +??

AC 15, touch ??, flat-footed ??

hp 23

Fort +4, Ref +7, Will +6

Spd 40

Melee unarmed strike +5, 1d8+2, x2 or flurry of blows +3/+3 1d8+2, x2

Base Atk +3; Grp +2

Space 5 ft.; Reach 5 ft.

Atk Options Flurry, Stunning Fist, Trip

Abilities Str 14 (+2), Dex 12 (+1), Con 10 (+0), Int 14 (+2), Wis 16 (+3), Cha 8 (-1)

SQ Unarmed Strike, Deflect Arrows, Evasion, Still Mind (+2 vs ench), Ki Strike (magic), slow fall 20 ft, 1d8 damage

Feats Combat Expertise, Improved Trip, Improved Disarm

Skills Name +10, Name +10

Possessions Bracers of Armor +1, Ring of Sustenance (not actually useful to the NPC, but a nice prize for your party)


Cantrips — ??

1st — ??

Trip: +5 touch attack (no AOO), then opposed strength/dex check at +6. If succeeds, free attack.

Disarm: Opposed Attack roll at +9 (+4 bonus to monk and -4 penalty to opponent if opponent is prone).

It uses a 26 point buy for its stats:

14 Str - 6 points
12 Dex - 4 points
10 Con - 2 points
14 Int - 6 points
16 Wis - 8 points (15 + 1 4th level)
8 Cha - 0 points