Erayth Human Sor6/Ele1: CR 7; Size M; HD 7d4+7; HP 25; Init +2; Spd 30; AC 14, touch 13, flat-footed 12; BAB +3; Grapple +2; Atk: +3 melee (1d8-1, masterwork heavy mace); SQ Elemental specialty (electricty), Electricity resistance 5; AL CN; SV Fort +4, Ref +5, Will +9; Str 9, Dex 14, Con 12, Int 14, Wis 12, Cha 18

Languages spoken: Auran, Common, Draconic

Skills and Feats: Concentration +11, Bluff +16, Knowledge (arcana) +12, Knowledge (the planes) +8, Spellcraft +12; Alertness (from familiar), Silent Spell, Spell Focus (evocation), Energy substitution (electricity)*, Sudden Empower*

Sorcerer Spells Known (6/7/7/5; Save DC 14 + spell level): 0--detect magic, ghost sound, light, mage hand, mending, prestidigitation, read magic; 1--lesser orb of electricity*, magic missile, shield, shocking grasp, sleep; 2--mirror image, scorching ray, invisibility; 3--lightning bolt, dispel magic

Possessions: 600 gp, Masterwork heavy mace, Bracers of Armor +1, Wand of summon monster II (25 charges), Wand of enlarge person (50 charges), Dust of tracelessness, Hat of disguise, Cloak of resistance +1, Ring of protection +1, Potion of cure moderate wounds, Potion of cat's grace, Scroll of fly, Scroll of gaseous form

Elemental Specialty: When Erayth casts a spell that deals energy damage, its energy descriptor changes to [electricity] and it deals electricity damage instead of the type of energy damage it would normally deal.

Familiar:"Ressil" Tiny Viper, Tiny Magical Beast; Size T; HD 1/4 d8; HP 12; Init +7; Spd 15, climb 15, swim 15; AC 20, touch 15, flat-footed 18; BAB +0; Grapple -11; Atk: +5 melee (1 plus poison, bite); SQ Poison, Scent, Improved evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with master; AL CN; SV Fort +2, Ref +5, Will +1; Str 4, Dex 17, Con 11, Int 8, Wis 12, Cha 2

  • denotes a feat or spell from Complete Arcane