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Human Cultist Guard (adept 1/warrior 2) CR2

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Human Cultist Guard    CR 2

Male or Female Human Adept 1/Warrior 2

LN Medium Humanoid (Human)

Init +0, Senses Listen +3; Spot +3

Languages Common


AC 15, touch 12, flat-footed 13 (+2 Dex, +2 armor +1 shield)

hp 23 (3 HD)

Fort +5, Ref +1, Will +3


Spd 30 ft.

Melee mwk club +6 (1d6+2/x2)

Ranged mwk club +4 (1d6+2/x2)

Base Atk +2; Grp +4

Combat Gear 2 potions of cure light wounds, 2 potions shield of faith, potion of bulls strength

Spells Prepared (CL 1)

1st — cause fear, protection from good

Cantrips — cure minor wounds, light, touch of fatigue


Abilities Str 14 (+2), Dex 10 (+0), Con 15 (+2), Int 8 (-1), Wis 12 (+1), Cha 13 (+1)

Feats Combat Casting, ToughnessB, Weapon Focus (club)

Skills Concentration +4, Knowledge (religion) +3, Listen +3, Spot +3

Possessions masterwork club, leather armor, small wooden shield (total value 2,500 gp)

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