This NPC is for DMs who accidentally gave their PCs too powerful a weapon and want to get rid of it, or are just evil.
Barbarian CR 4
M/F Human Barbarian 4
M Humanoid (Human)
Melee mwk Adamantine Greatsword +9/+4, 2d6+6 damage (19-20/x2)
Space 5 ft.; Reach 5 ft.
Atk Options Power Attack
Combat Gear Masterwork Chain Shirt
Special Actions Sunder, Cleave
Abilities, , , , ,
SQ Rage 2/day, Fast Movement, Trap Sense +1
Feats Power Attack, Improved Sunder, Cleave
Sunder: Opposed Attack rolls (use above value as appropriate with an additional +8 bonus). If the defender loses, then roll damage versus the weapon. Ignore hardness since he has an adamantine weapon. For reference - in general, one handed weapons have 5 hp and two handed weapons have 10 hp, with an additional 10 hp for each +1 enhancement. This means on a raging, charging, power attack +4 sunder, the barbarian has a +17 opposed roll to do minimum 19 damage and maximum 29 damage, probably easily breaking any +1 or lesser weapon in one hit. Note that a successful Sunder allows the Barbarian to Cleave his opponent.
The barbarian can rage twice a day, each time for up to 6 rounds.
It uses a 26 Point buy:
18 Str (13 Points + 1 4th level) 11 Dex (3 Points) 16 Con (10 Points) 8 Int (0 Points) 8 Wis (0 Points) 8 Cha (0 Points)
Not Raging: +9/+4, 2d6+6 19-20/x2 Raging: +11/+6, 2d6+9 19-20/x2 Raging, Power Attack +4: +7/+2, 2d6+17 19-20/x2 Raging, Charging, Power Attack +4: +9, 2d6+17 19-20/x2