This NPC is for DMs who accidentally gave their PCs too powerful a weapon and want to get rid of it, or are just evil.

Barbarian    CR 4

M/F Human Barbarian 4

M Humanoid (Human)

Init +0

AC 14

hp 44

Fort +7, Ref +1, Will +1

Melee mwk Adamantine Greatsword +9/+4, 2d6+6 damage (19-20/x2)

Space 5 ft.; Reach 5 ft.

Atk Options Power Attack

Combat Gear Masterwork Chain Shirt

Special Actions Sunder, Cleave

Abilities Str 18 (+4), Dex 11 (+0), Con 16 (+3), Int 8 (-1), Wis 8 (-1), Cha 8 (-1)

SQ Rage 2/day, Fast Movement, Trap Sense +1

Feats Power Attack, Improved Sunder, Cleave

Sunder: Opposed Attack rolls (use above value as appropriate with an additional +8 bonus). If the defender loses, then roll damage versus the weapon. Ignore hardness since he has an adamantine weapon. For reference - in general, one handed weapons have 5 hp and two handed weapons have 10 hp, with an additional 10 hp for each +1 enhancement. This means on a raging, charging, power attack +4 sunder, the barbarian has a +17 opposed roll to do minimum 19 damage and maximum 29 damage, probably easily breaking any +1 or lesser weapon in one hit. Note that a successful Sunder allows the Barbarian to Cleave his opponent.

The barbarian can rage twice a day, each time for up to 6 rounds.

It uses a 26 Point buy:

18 Str (13 Points + 1 4th level)
11 Dex (3 Points)
16 Con (10 Points)
8 Int (0 Points)
8 Wis (0 Points)
8 Cha (0 Points)


Not Raging: +9/+4, 2d6+6 19-20/x2
Raging: +11/+6, 2d6+9 19-20/x2
Raging, Power Attack +4: +7/+2, 2d6+17 19-20/x2
Raging, Charging, Power Attack +4: +9, 2d6+17 19-20/x2