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Human form Edit

Holy Claws (Once known as Agnarr)    CR 6

Male Wererat Adept 4/Warrior 1

LN Medium Humanoid (Human, Shapechanger)

Init +7, Senses Listen +4; Spot +4; Low-light vision, scent.

Aura Divine (servant) of a LE deity.

Languages Common, Undercommon.


AC 16, touch 10, flat-footed 16

hp 100 [Maxed] (1d6+1d8+2 HD); DR 12/Silver

Fort +6, Ref +3, Will +8

Weakness Silver, Sunlight (due to eyes).


Spd 30.ft

Melee Dagger +4 (1d4+1/19-20)

Ranged light crossbow +3 (1d8/19-20) or Dagger +3 (1d4+1/19-20)

Base Atk 3; Grp 4

Space 5.ft ft.; Reach 5.ft

Atk Options Become invisible to heal allies, to flank, or other ways to use this trick to his and/or his clanrats' advantage.

Spells Prepared (CL 1)

2nd — 1+1 domain

1st — 3+1 domain

Cantrips — 3

Domains Trickery

Spell-like Abilities (CL 4): Commune 1/week


Abilities Str 13 (+1), Dex 11 (+0), Con 12 (+1), Int 12 (+1), Wis 16 (+3), Cha 12 (+1)

SQ Alternate form, curse of lycanthropy, disease, rat empathy.

Feats Combat Casting, Improved Init, Iron Will, Thick-Skinned, Weapon Finesse

Skills Climb +0, Concentration +8, Handle Animal +3, Hide +6, Knowledge Religion +5, Listen +4, Move Silently +5, Spellcraft +1, Spot +4, Swim +9

Spellbook

Cantrips — create water, cure minor wounds, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, touch of fatigue.

1st — bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, sleep


Environment Underdark preferred, though he will travel the surface during nighttime if needed. Moonless nights are are taken advantage of whenever possible.

Organization Usually accompanying 3-6 of his clanrats, or alone on a journey to appease Squerrik by finding and obtaining powerful protective magic items.

Treasure See gear and possessions.

Advancement By Class levels.

Level Adjustment +3


Houserules This Adept has a single domain (trickery) and appropriate spells. Also gains a spell-like ability of commune 1/week. Remove these two abilities, if playing without houserules.

Dire Rat Form Edit

Holy Claws
LN Small Humanoid ; AC 17 , touch 14, flat-footed 14; Saves Fort +7, Ref +6, Will +8; Melee Bite +8 (1d4+1 plus disease); Abilities Str 13 (+1), Dex 17 (+3), Con 14 (+2), Int 12 (+1), Wis 16 (+3), Cha 8 (-1); SQ Alternate form, curse of lycanthropy, disease, rat empathy.; Feats Combat Casting, Improved Init, Iron Will, Thick-Skinned, Weapon Finesse; Skills Climb +11, Concentration +8, Handle Animal +3, Hide +13, Knowledge Religion +5, Listen +4, Move Silently +9, Spellcraft +1, Spot +4, Swim +11;

Hybrid Form Edit

Holy Claws
LN Medium Humanoid ; AC 19 , touch 13, flat-footed 16; hp 100 [Maxed] (1d6+1d8+2); DR 12/Silver; Saves Fort +7, Ref +6, Will +8; Weakness Silver, Sunlight (due to eyes).; Speed 30.ft; Melee Dagger +6 (1d4+1/19-20) and bite +4 (1d6 plus disease); Ranged light crossbow +6 (1d8/19-20) or Dagger +6 (1d4+1/19-20); Abilities Str 13 (+1), Dex 17 (+3), Con 14 (+2), Int 12 (+1), Wis 15 (+2), Cha 12 (+1); SQ Alternate form, curse of lycanthropy, disease, rat empathy.; Skills Climb +4, Concentration +8, Handle Animal +3, Hide +10, Knowledge Religion +5, Listen +4, Move Silently +9, Spellcraft +1, Spot +4, Swim +9;

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