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Name: Hill Giant Skeleton
Creature Type: Large Undead
Hit Dice: 12d12 (78 hp)
Initiative: +4
Speed: 30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class: 23 (–1 size, +11 natural, +3 hide armor), touch 9, flat-footed 23
Base Attack/Grapple: +6/+17
Attack: Greatclub +12 melee (2d8+10) or slam +12 melee (1d6+7) or rock +5 ranged (2d6+7)
Full Attack: Greatclub +12/+7 melee (2d8+10) or 2 slams +12 melee (1d6+7) or rock +5 ranged (2d6+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock throwing
Special Qualities: Immunity to cold, damage reduction 5/bludgeoning, undead traits, darkvision 60'
Saves: Fort. +4, Ref. +4, Will +8
Abilities: Str 25, Dex 10, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: Improved InitiativeB
Environment: Temperate Hills
Organization: Any
Challenge Rating: 6
Treasure: -
Alignment: Always neutral evil
Advancement: -
Level Adjustment: -


In-Game description

Lumbering forward are the skeletal remains of a gigantic humanoid. Rotting hide armor still covers much of the torso. It wields a great club fashioned from a dead oaktree.


Combat tactics

Rock Throwing (Ex): The range increment is 120 feet for a hill giant’s thrown rocks.

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