Heightened Paragon Will-O’-Wisp CR 23
From d20 NPC Wiki
Heightened template from the Book of Templates.
[edit] Heightened Paragon Will-O’-Wisp
Small Aberration (Air)
Hit Dice: 9d10+180 (270 hp)
Initiative: +28
Speed: Fly 150 ft. (perfect) (30 squares)
Armor Class: 61 (+1 size, +17 Dex, +9 deflection, +12 insight, +12 luck), touch 61, flat-footed 44
Base Attack/Grapple: +6/+10
Attack: Shock +50 melee touch (2d8+20 electricity)
Full Attack: Shock +50 melee touch (2d8+20 electricity)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft., immunity to magic, natural invisibility, energy (all) resistance 10, DR 10/epic, SR 46, fast healing 20, evasion
Saves: Fort +21, Ref +31, Will +29
Abilities: Str 18, Dex 46, Con 27, Int 32, Wis 33, Cha 29
Skills: Bluff +31, Diplomacy +21, Disguise +19 (+22 acting), Intimidate +22, Listen +36, Search +32, Spot +36, Survival +22 (+24 following tracks)
Feats: Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse(B), Combat Reflexes(B)
Environment: Temperate marshes
Organization: Solitary, pair, or string (3-4)
Challenge Rating: 23
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Usually chaotic evil
Advancement: 10-18 HD (Small)
Level Adjustment: -
Energy Resistance (Ex): A heightened will-o’-wisp is resistant to every type of energy, including acid, chaotic, cold, electricity, holy, fire, lawful, unholy, negative, and sonic. All energy attacks deal 10 less damage than normal.
Evasion (Ex): As the rogue ability of the same name.
Immunity to Magic (Ex): A will-o’-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze, which are still subject to the paragon will-o’-wisp's spell resistance.
Natural Invisibility (Ex): A startled or frightened will-o’-wisp can extinguish its glow, effectively becoming invisible as the spell.
