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Halfjack PL 11 (165PP)

Init +8; 30ft (Run), 25ft (Leaping); Defense 20/16 (6 Base, 4 Dex); BAB +6; +9 Melee (8S Punch), +10 Ranged (10S Energy Blast); SV Dmg +13 (Possibly 6 Protection), Fort +8, Ref +4, Will +0; Str 16, Dex 18, Con 16, Int 10, Wis 10, Cha 10 (Total 50PP)

Skills: Search 3/+3, Spot 2/+2, Listen 3/+3, Tactics 3/+3, Survival 2/+2, Disguise 4/+4 (Total 17PP)

Feats: Track, Endurance, Improved Initiative (Total 6PP)


Super Strength +5 (Source: Technology; Extras: Super Constitution, Leaping) (Cost 6 / Total 30PP) Protection +6 (Source: Technology; Extra: Impervious; Power Stunt: Durability; Flaw: Only works 50% of time) (Cost 2 / Total 12+2PP) Energy Blast +10 (Source: Technology; Power Stunt: Disintegration) (Cost 2 / Total 20+2PP) Strength Drain +7 (Source: Technology; Extras: Range to Normal, Slow Recovery; Flaw: One Attribute) (Cost 3 / Total 21PP) Amazing (Damage) Save +5 (Source Technology) (Cost 1 / Total 5PP)

First Edition - Powerline

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