Hobgoblin Commander (Gritish): Male half-fiend hobgoblin, Hexblade 5; CR 7; Medium Outsider (Augmented Goblinoid); HD 5d10+20; hp 48; Init +7; Spd 30 ft. fly 30 ft.; AC 20 (touch 15, flat-footed 15); BAB/Grp: +5/+10;Atk guisarme +11 melee (2d4+7) or greatsword +11 melee (2d6+7); SA: Hexblade’s Curse 2/day, Smite Good, spell-like abilities; SQ: Arcane Resistance, Mettle, Summon Familiar, Darkvision 60’, immunity to poison, resistance to acid 10, cold 10, electricity 10, and fire 10, DR 5/magic, SR 15; AL Lawful Evil; SV Fort+4, Reflex +4, Will +4; Abil Str 20 Dex 16 Con 18 Int 14 Wis 10 Cha 16.
Skills and Feats: Concentration +8 ,Knowledge (Arcane) +5, Spellcraft +6, Bluff +11, Intimidate +11; Spell Focus (enchantment), Improved Initiative, Power Attack.
Possessions: Guisarme (masterwork), Greatsword (masterwork), Chain Shirt +1, Ring of Charisma +2 (gold with silver writing: spoken soul).
Hexblade’s Curse (Su): 2/day, see Complete Warrior page 6 & 7.
Smite Good (Su): +5 damage against a Good foe. (1/day)
Arcane Resistance (Su): See Complete Warrior page 7.
Mettle (Ex): See Complete Warrior page 7.
Familiar: Gritish has a raven familiar, which he uses for purely reconosance, keeping him well informed on what is going on in surrounding areas.
Spell-like abilities: 3/day – darkness, 1/day – desecrate, unholy blight (DC 17)
Hexblade Spells Known (1; base DC=12+spell level - DC=13+spell level for enchantment) 1st – sleep, entropic shield.
A hulking hobgoblin with batlike wings stands before you. His fur is darker than the others with a deep red tinge, but not as dirty. He wields a long polearm, with a greatsword on his back. On his left shoulder and arm, pinned to the chain armor he is wearing, are humanoid hands, perhaps trophies of past kills, and his helm is topped by a humanoid skull.