RULES: The rules for paragon creatures are in the SRD and the Epic-Level Handbook. The rules for an axiomatic creature are in the Manual of the Planes, updated to 3.5 in the Planar Handbook. Hold the Line is from Complete Warrior and Cleaving Sunder is homebrewed, described below.


Paragon axiomatic human fighter 12

LN medium humanoid (extraplanar, human, lawful)

Init +13; Senses Darkvision 60’, Listen +, Spot +

Aura Strong lawful

Languages Common

AC 59, touch 38, flat-footed 58 (+13 armor, +12 insight, +12 luck, +8 natural, +3 deflection, +1 dex)

Hit Dice 12d10+252 (372 hp); DR 15/epic; Fast Healing 20

Resist cold 10, electricity 10, fire 10 and sonic 10, 100% fortification; SR 39

Fort +27, Ref +23, Will +23

Speed 60 ft. (12 squares)

Melee Greataxe +43 melee (1d12+70* plus 1d6 electricity plus 2d6 vs. chaotic /19-20x3) or adamantine dagger +53 (1d4+16/19-20) or silver heavy mace +40 (1d8+66)*

  • includes -12/+24 Power Attack

Ranged composite longbow +48 (1d8+27/19-20)[+25/20 luck]

Base Atk +12; Grp +51

Space 5 ft.; Reach 5 ft.

Atk Options Cleave, cleaving sunder, combat reflexes, hold the line, improved bull rush, improved sunder, power attack, smite chaos [+13]

Combat Gear 24 adamantine arrows, 24 silver arrows, 24 cold iron arrows, elixir of heal (2), elixir of righteous might

Feats Cleave, Cleaving Sunder, Combat Expertise (B), Combat Reflexes, Hold the Line, Improved Bull Rush, Improved Critical (greataxe), Improved Initiative, Improved Sunder, Improved Trip (B), Iron Will, Power Attack, Quick-Draw, Weapon Focus (greataxe), Weapon Specialization (greataxe)

Skills Handle Animal +22, Intimidate +25, Listen +20, Ride +24, Spot +20

Possessions combat gear plus full plate +5 of heavy fortification, amulet of natural armor +3, ring of protection +3, +3 axiomatic keen shock greataxe, +2 mighty (+5) composite longbow, cloak of law (gives +3 resistance bonus to saves, +6 vs. spells or effects with the chaotic descriptor or created by a creature with the chaotic subtype; allows wearer to invoke fly 1/day as a swift action, CL 10th), gauntlets of ogre power, adamantine dagger +2, silver heavy mace +1

Smite Chaos (Su): 1/day, a guardian of law can make a normal attack to deal 25 points of extra damage against a chaotic opponent.

Spell-Like Abilities: 3/day- greater dispel magic, haste, see invisibility; CL 15th.


When you break an enemy’s weapon you may carry through to attack the enemy as well.

Prerequisites: Base attack +10, Str 15+, Cleave, Improved Sunder, Power Attack

Benefit: Whenever you destroy an enemy’s weapon with a melee sunder attack, you may make a cleave attack on the enemy wielding the weapon.

NOTE: there is a feat that allows this ability in the Complete Warrior: Combat Brute. It allows this and two other maneuvers and has easier prerequisites.

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