Alekk Arsh    CR 6

M Dragonborn Skarn Bear Totem Barbarian 1/Totemist 2/Wizard 3

CN L Humanoid (reptilian)

Init +1, Senses Listen -1; Spot -1

Aura Faint chaotic

Languages Common, Sylvan, Orc

AC 15, touch 8, flat-footed 15 (-1 Dex +4 armor -1 size +2 natural)

hp 40 (1d12+2d8+3d4+12 HD)

Fort +8, Ref +3, Will +2

Weakness fire

Spd 30 ft.

Melee Arm spines +10 (1d6+8) or slam +10 (1d6+12), girallon claws +5 (1d4+4)

Base Atk +4; Grp +40

Space 5 ft.; Reach 5 ft.

Combat Gear Belt of Enlarge Person, Gloves of Fist of Stone, Wand of Balor Nimbus (25 charges)

Special Actions Improved Grab, Soulmelds (Girallon Arms [totem bind], Ankheg Breastplate, Wormtail Belt), Rage

Wizard Spells Prepared (CL 3)

2nd — fearsome grapple,fearsome grapple

1st — babau slime, magic missile, soul boon

Cantrips — daze, detect magic, light

Abilities Str 24 (+7), Dex 8 (-1), Con 15 (+2), Int 16 (+3), Wis 8 (-1), Cha 10 (+0)

Feats Jotunbrud [1st], Improved Unarmed Strike [city brawler], Improved Grapple [wizard], Aberration Blood (flexible arms) [flaw: shaky], Incarnum Spellshaping [flaw: cold-blooded], Improved Initiative [human], Expanded Soulmeld Capacity [3rd], Bonus Essentia [6th], Brawler [trait]

Skills Climb +14, Spellcraft +9

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