Goblin Wizard CR 3Edit

Male or female goblin wizard 3
LE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft; Listen +1, Spot +1
Languages Common, Draconic, Giant, Goblin

AC 14, touch 14, flat-footed 11
hp 15 (3 HD)
Fort +2, Ref +4, Will +4

Spd 30 ft
Melee club +1 (1d4-1)
Ranged mwk light crossbow +6 (1d6/19–20)
Base Atk +1; Grp -4
Combat Gear arcane scroll of mage armour, arcane scroll of spider climb, divine scroll of faerie fire, 3 herbal concoctions (+4 to next save vs disease), potion of barkskin +2
Spells prepared (CL 3rd):

2nd—bear’s endurance, daze monster
1st—mage armour, obscuring mist, shocking grasp (DC 13)
0—detect magic, light, prestidigitation, acid splash

Abilities Str 8, Dex 16, Con 13, Int 15, Wis 12, Cha 6
Feats Scribe Scroll, Skill Focus (Concentration), Toughness
Skills Concentration +10, Hide +9, Knowledge (local) +4, Knowledge (arcane) +4, Knowledge (nature) +4, Listen +1, Move Silently +7, Spellcraft +8, Spot +1
Possessions combat gear, club, masterwork light crossbow w/10 bolts, Quaal’s feather token (tree), vestments of gold cloth (105 gp), silver comb set with moonstones (550 gp), 100 gp
Spellbook 0—all; 1st—alarm, cause fear, mage armour, obscuring mist, shocking grasp, silent image, sleep, true strike; 2nd—bear’s endurance, daze monster