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Oddment Tweek       CR 5
Male Goblinoid Ninja5
Any Evil Small Humanoid (Goblinoid, Goblin)
Init +7; Senses Darkvision 60 ft. Listen +3, Spot +3
Languages Common, Goblin


AC 18, touch 18, flat-footed 11 (+3 Dex, +1 Size, +4 Misc)
hp 23 (5D6+5);
Fort +2, Ref +7, Will +4


Spd 30 ft. (6 squares)
Melee Shortsword +8 (1D4/19-20x2)
Base Atk +3; Grp -1
Space 5 ft.; Reach 5 ft.
Atk Options Sudden Strike+3D6, Ghost Step 5/Day
Combat Gear Grey Bag of Tricks, Poison:Blue Winnis(DC14Fort, 1Con/Sleep), Small Centipede x3(DC11Fort, 1D2Dex/1D2Dex)


Abilities Str 11, Dex 16, Con 12, Int 10, Wis 16, Cha 6
SQ Goblin Traits, Trapfinding, Poison Use, Great Leap
Feats Improved Initiative, Weapon Finesse
Skills Balance+11, Disable Device+8, Hide+16, Jump+4, Move Silently+15, Open Lock+11, Ride+7, Tumble+11
Possessions Mwk Small Shortsword, Cloak of Elvenkind, 200GP, Combat Gear


DM Notes
Inspired by "The Order of the Stick" Webcomic, the Goblin Ninja is an essential member of any Goblin or Goblinoid Warband. The Goblin Ninja is most effective making Hit&Run strikes while the rest of its Warband keeps the Enemy occupied.

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