Goblin Adept    CR 1

Male or Female Goblin Adept 3

NE Small Humanoid (Goblinoid)

Init +2, Senses Listen +3; Spot +3; darkvision 60 ft.

Languages Common, Goblin

AC 13, touch 13, flat-footed 11

hp 10 (3 HD)

Fort +4, Ref +3, Will +4

Spd 30 ft.

Melee light mace +0 (1d4-1)

Ranged mwk light crossbow +4 (1d6/19-20)

Base Atk 1; Grp -4

Combat Gear potion of bear's endurance, potion of protection from good, 2 scrolls of cure light wounds

Spells Prepared (CL 3rd)

1st — cause fear (DC 12), obscuring mist, sleep (DC 12)

Cantrips — cure minor wounds, guidance, ghost sound

Abilities Str 8 (-1), Dex 14 (+2), Con 9 (-1), Int 11 (+0), Wis 13 (+1), Cha 6 (-2)

Feats AlertnessB, Great Fortitude, Toughness

Skills Concentration +5, Heal +3, Hide +6

Familiar a Rat, which grants Alertness as a bonus feat (+2 Spot and Listen) and +2 to Fortitude saves when within a one-mile radius (included in stats above).

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