Gnoll Soldier    CR 2

Male Gnoll Warrior 1

CE Medium Humanoid (Gnoll)

Init +0, Senses Listen +4; Spot +5; Darkvision 60'

Languages Gnoll

AC 15, touch 10, flat-footed 15 (+1 natural, +2 heavy shield, +2 leather armour)

hp 19 (3 HD)

Fort +6, Ref +1, Will +1

Spd 30'

Melee Battleaxe +5 (1d8+3/x3)

Ranged Shortbow +2 (1d6/x3)

Base Atk +2; Grp +5

Space 5 ft.; Reach 5 ft.

Atk Options Power Attack

Combat Gear Battleaxe, shortbow, 20 arrows, leather armour, heavy steel shield

Abilities Str 17 (+3), Dex 10 (+0), Con 14 (+2), Int 6 (-2), Wis 11 (+0), Cha 7 (-2)

Feats Power Attack

Skills Listen +4, Spot +5, Jump +2

Environment Warm plains

Organization As gnoll

Treasure Standard

Advancement By class

As an aside, I arm unlevelled gnolls (CR 1) with morningstars and javelins instead of the battleaxe from the Monster Manual, as humanoids without class levels are only supposed to be proficient with simple weapons.

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