These worshipers of Yeenoghu are present in particularly large tribes of gnolls, as head of a group of gnoll adepts.
Gnoll Adept CR 3
CE Medium Humanoid (Gnoll)
, Senses ; ; Darkvision 60'
listen and spot modifiers include bonus from rat familiar
AC 13, touch 10, flat-footed 13 (+1 natural, +2 leather armour)
hp 29 (HD)
*includes bonus from rat familiar
Melee Morningstar +5 (1d8+3)
Ranged Javelin +3 (1d6/x3)
Space 5 ft.; Reach 5 ft.
Atk Options Power Attack
Combat Gear Morningstar, 4 javelins, leather armour
Spells Prepared (CL 3)
1st — cause fear, sleep, burning hands
Cantrips — touch of fatigue, cure minor wounds, guidance
Abilities, , , , ,
Feats Power Attack, Improved Initiative, Alertness*
Possessions Rat familiar (alertness, improved evasion, share spells, empathic link)
*bonus from rat familiar
Environment Warm plains
Organization As gnoll
Advancement By class