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These worshipers of Yeenoghu are present in particularly large tribes of gnolls, as head of a group of gnoll adepts.

Gnoll Adept    CR 3

Female Gnoll Adept 3

CE Medium Humanoid (Gnoll)

Init +4, Senses Listen +5; Spot +6; Darkvision 60'

Languages Gnoll

listen and spot modifiers include bonus from rat familiar


AC 13, touch 10, flat-footed 13 (+1 natural, +2 leather armour)

hp 29 (5 HD)

Fort +8*, Ref +1, Will +4

*includes bonus from rat familiar


Spd 30'

Melee Morningstar +5 (1d8+3)

Ranged Javelin +3 (1d6/x3)

Base Atk +3; Grp +5

Space 5 ft.; Reach 5 ft.

Atk Options Power Attack

Combat Gear Morningstar, 4 javelins, leather armour

Spells Prepared (CL 3)

1st — cause fear, sleep, burning hands

Cantrips — touch of fatigue, cure minor wounds, guidance


Abilities Str 14 (+2), Dex 11 (+0), Con 14 (+2), Int 7 (-2), Wis 14 (+2), Cha 6 (-2)

Feats Power Attack, Improved Initiative, Alertness*

Skills Listen +2, Spot +3, Survival +2

Possessions Rat familiar (alertness, improved evasion, share spells, empathic link)

*bonus from rat familiar


Environment Warm plains

Organization As gnoll

Treasure Standard

Advancement By class