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Gnoll King CR 13Edit

Male gnoll fighter 12
CE Medium humanoid (gnoll)
Init +4; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Gnoll


AC 19, touch 10, flat 19
hp 101 (14 HD)
Fort +13, Ref +4, Will +3


Spd 20 ft. (4 squares)
Melee +3 greataxe +21/+16/+11 (1d12+11/19-20) or mwk long sword +18/+13/+8 (1d8+4/19-20) or dagger +17/+12/+7 (1d4+4/17-20)
Ranged mwk longbow +14/+9/+4 (1d8/x3)
Base Atk +13; Grp +17
Atk Options Power Attack
Combat Gear potion of greater magic fang +3


Abilities Str 19, Dex 11, Con 15, Int 11, Wis 9, Cha 12
SQ darkvision 60 ft.
Feats Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (dagger and greataxe), Improved Initiative, Improved Sunder, Point Blank Shot, Power Attack, Weapon Focus (greataxe), Weapon Specialization (greataxe)
Skills Handle Animal +5, Intimidate +7, Jump +3, Listen +6, Ride +2, Spot +6
Possessions combat gear, +2 banded mail, +3 greataxe, dagger, mwk long sword, mwk longbow with 29 arrows, 14 gp, 11 sp, 18 cp

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