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Gnoll Hunter, male gnoll Rgr2: CR 3; Medium Humanoid (gnoll); HD 2d8+6 (gnoll) plus 2d8+6 (Rgr); hp 33; Init +6; Spd 30 ft.; AC 17, touch 12, flat-footed 15; Base Atk +3; Grp +8; Atk +9 melee (1d8+5/×3, battleaxe), or or +6 ranged (1d8+5/×3, longbow); Full Atk +7 melee (1d8+5/×3, battleaxe) and +7 melee (1d6+2/×3, handaxe), or +6 ranged (1d8+5/×3, longbow); SA combat style (two-weapon fighting), favoured enemy (humans +2), wild empathy (+0); SQ darkvision 60 ft.; AL CE; SV Fort +9, Ref +5, Will +1; Str 20, Dex 14, Con 16, Int 8, Wis 12, Cha 6.

Skills: Listen +7 (+9 vs humans), Spot +7 (+9 vs humans), Survival +4 (+6 tracking humans). Feats: Danger Sense*, Improved Initiative, Track.

Possessions: chain shirt, masterwork battleaxe, masterwork handaxe, masterwork mighty composite longbow (+5 Str), potion of cure moderate wounds (×2).

* Feat from Complete Adventurer.

Author: Peter Ruderman

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