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Most gnoll tribes will have one or two adepts who worship Yeenoghu. In larger tribes, groups of adepts will be lead by a gnoll shaman.

Gnoll Adept    CR 2

Female Gnoll Adept 1

CE Medium Humanoid (Gnoll)

Init +4, Senses Listen +2; Spot +3; Darkvision 60'

Languages Gnoll


AC 13, touch 10, flat-footed 13 (+1 natural, +2 leather armour)

hp 18 (3 HD)

Fort +5, Ref +1, Will +2


Spd 30'

Melee Morningstar +4 (1d8+3)

Ranged Javelin +2 (1d6/x3)

Base Atk +2; Grp +4

Space 5 ft.; Reach 5 ft.

Atk Options Power Attack

Combat Gear Morningstar, 4 javelins, leather armour

Spells Prepared (CL 1)

1st — cause fear, sleep

Cantrips — touch of fatigue, cure minor wounds, guidance


Abilities Str 14 (+2), Dex 11 (+0), Con 14 (+2), Int 7 (-2), Wis 13 (+1), Cha 6 (-2)

Feats Power Attack, Improved Initiative

Skills Listen +2, Spot +3, Survival +2


Environment Warm plains

Organization As gnoll

Treasure Standard

Advancement By class

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