Non-Core rulebooks used:
Magic of Faerun: Ball lightning, explosive cascade (spells)

Ghost of Andrei Dunlor, human sorcerer 11Edit

Creature Type: medium undead (incorporeal)
Hit Dice:11D12 (72 hp)
Initiative: +8
Speed: fly 30 ft. (perfect)
Armor Class: 25 (mage armour +4, deflection +5, dex+4, shield+2), touch: 19, flat-footed: 21
Base Attack/Grapple: +5/+5
Attack: Touch +9 (1d4 Cha or spell)
Full Attack: Touch +9 (1d4 Cha or spell)
Space/Reach: 5 ft./ 5ft.
Special Attacks: Spells (CL11), Manifestation, Horrific Appearance (DC 20), Telekinesis (CL12), corrupting touch
Special Qualities: undead and incorporeal traits, rejuventation, turn resistance +4
Saves: Fort. +5, Ref. +9, Will +10
Abilities: Str, Dex 18, Con, Int 12, Wis 12, Cha 20
Skills: Spellcraft +15, knowledge(arcane)+15, concentration+14
Feats: Improved initiative, extra spell, spell focus (evocation), greater spell focus (evocation), empower spell
Spells per day: 6xL0, 8xL1, 7xL2, 7xL3, 6xL4, 4xL5
Spells known:L0: detect magic, ghost sounds, read magic, prestidigitation, resistance, open/close, mage hand, mending, ray of frost
L1: shield, burning hands, mage armour, alarm, magic missile
L2: tasha’s hideous laughter, knock, mirror image, melf’s acid arrow, see invibility.
L3: haste, fireball, lightning bolt, slow
L4: ice storm, enervation, phantasmal killer, explosive cascade
L5: cone of cold, ball lightning
ghostly equipment: Headband of charisma +2, cloak of resistance +2, gloves of dex+2, goggles of night, ring of force shield
Treasure: none
Challenge Rating: 13
Alignment: CN
Advancement: by character class
Level Adjustment: +5


The ghost of this horrifically disfigured human roams the torture chamber of a once mighty castle. Andrei was once the court wizard here until his charisma and diplomatic abilities became so great the lord of the court grew afraid. Andrei was tortured to death by the most horrible machines to make him confess an attempt to take the throne. He did not and died on the pain table.

Combat tacticsEdit

Andrei casts mage armour (included in profile) at the beginning of each day as well as alarm on the torture chambers door. When the alarm is sounded he'll prepare for combat by buffing himself with shield and then engage. First trying his horrific appearance and telekinesis. After that he resorts to his sorcery to try and kill anyone in the torture chamber.