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Furelise (CR 18)

Female harpy vampire racial 7 / sorcerer 12
LE Medium Undead
Init +8; Senses low-light vision, darkvision 60 ft
Languages Harpy, Common, Gnoll, Draconic


AC 29, touch 16, flat-footed 22
hp 160 (19 HD); DR 10/silver and magic; fast healing 5
Immune All mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, energy drain, damage to its physical ability scores, fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save.
Resist Cold, Electricity 10
Fort +6, Ref +15, Will +15
Weakness Furelise cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, she recoils from a mirror or a strongly presented holy symbol. She is also unable to cross running water, although she can be carried over it while resting in their coffins or aboard a ship. She is utterly unable to enter a home or other building unless invited in by someone with the authority to do so. Exposing Furelise to direct sunlight disorients her: She can take only a single move action or attack action and is destroyed utterly in the next round if she cannot escape.


Spd 20 ft. (4 squares), Fly 80 ft. (16 squares)
Melee Taker (+4 Brilliant Energy Scythe of Wounding) +20/+15/+10 melee (2d4+8, x4 plus 1 con) and 2 claws +12 melee (1d3+1 plus energy drain)
Ranged +1 Longbow of Frost +18/+13/+8 (1d8+1, x3 plus 1d6 cold)
Base Atk +13; Grp +16
Special Actions Captivating Song (DC 23), Blood Drain (Ex), Children of the Night (Su), Dominate (Su), Create Spawn (Su), Energy Drain (Su)
Spells Prepared (CL 12th, 0% spell failure chance):
6th (5/day)--Repulsion
5th (7/day)--Summon Undead V, Teleport
4th (8/day)--Black Tentacles, Charm Monster, Enervation
3rd (8/day)--Dispel Magic, Displacement, Lightning Bolt, Ray of Exhaustion
2nd (9/day)--Acid Arrow, Blindness/Deafness, Command Undead, Invisibility, Scorching Ray
1st (9/day)--Feather Fall, Magic Missile, Protection From Good, Ray of Enfeeblement, Shield
0 (6/day)--Arcane Mark, Detect Magic, Ghost Sound, Mage Hand, Mending, Prestidigitation, Ray of Frost, Read Magic, Touch of Fatigue


Abilities Str 16, Dex 19, Con -, Int 15, Wis 14, Cha 27(31)
SQ alternate form (Su), gaseous form (Su), turn resistance +4 (Ex), undead traits
Feats Alertness, Combat Reflexes, Corpsecrafter, Deadly Chill, Dodge, Fell Animate, Flyby Attack, Improved Initiative, Lightning Reflexes, Martial Weapon Proficiency (Scythe), Persuasive
Skills Bluff +18, Concentration +28, Hide +15, Knowlege (Arcana) +12, Move Silently +22, Perform (Oratory) +15, Search +10, Spellcraft +10, Sense Motive +19, Spot +19
Possessions Taker (Scythe), +1 Frost Longbow, Bracers of Armor +6, Ring of Protection +2, Cloak of Charisma +4, Scarab of Death

Furelise is a longterm enemy that is and has been terribly good at getting away once a fight turns against her. She tends to focus all of her damaging attacks on one individual at a time, hoping to finish them off with a Fell Animate spell and convert them into a dangerous ally.

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