BOOKS USED: 3.5 Core Rules, Complete Warrior (hulking hurler prestige class)
FNOGGHI’S HURLERS (Andre and Pierre)Edit
Fire Giant Fighter 5/Hulking Hurler 3
Large Giant (fire)
Hit Dice: 15d8 + 8d10 +161
Armor Class: 26 (-1 size, -1 dex, +8 natural, +10 armor)
Base Attack/Grapple: +19/+37
Attack: +1 anarchic greatsword +33 melee (3d6+21 plus 2d6 vs. good) or slam +32 melee (1d4+14) or masterwork 500 lb. rock +23 ranged (6d6+16)
Full Attack: +1 anarchic greatsword +33/28/23/18 melee (3d6+21 plus 2d6 vs. good) or 2 slams +32 melee (1d4+14) or masterwork 500 lb. rock +23/18/13/8 plus Rapid Shot ranged (6d6+16)
Special Attacks: Knockdown blow, ranged power attack, really throw anything
Special Qualities: Catch weapons, immunity to fire, immunity to fear and poison (due to heroes’ feast), low-light vision, rock catching, vulnerability to cold
Saves: Fort+21, Ref +12, Will +10
Abilities: Str 38, Dex 16, Con 24, Int 10, Wis 17, Cha 11
Skills: Climb +25, Intimidate +10, Search +8, Spot +16
Feats: Cleave, Deadly Shot, Improved Critical (rock), Point Blank Shot, Power Attack, Precise Shot, Quickdraw, Rapid Shot, Sharp-Shooting, Weapon Focus (rock), Weapon Specialization (rock)
Challenge Rating: 18
Gear: Full plate +2, anarchic greatsword +1. Fnogghi’s hurlers each bear a sack of ten particularly good throwing boulders, polished and prepared (essentially masterwork). Each also has a pouch holding 1d6 rubies (each worth 1000 gp) and 1d4x100 gp.
Alignment: Chaotic evil
These two black-skinned giants are heavily armored and have greatswords across their backs; but in their hands are large boulders. They serve Fnogghi Chaos-Hand, a powerful fomorian giant cleric of Chaos (posted elsewhere in the Wiki), but a dm can easily use them on their own or with other villains.
These two vicious fire giant brothers, Andre and Pierre, love to surprise little folk with the power of their rocks. There really isn’t anything they like better than squishing those smaller than them. They serve Fnogghi faithfully and have been well-rewarded so far.
Knockdown Blow (Ex): As a full round action, one of the hurlers can launch a ranged attack that knocks any Medium or smaller creature that it deals damage to prone.
Ranged Power Attack (Ex): Against enemies within 30’, the hurlers can power attack with a ranged weapon (dealing 8d6 hp of damage- extrapolated from CW, pg. 159).
Really Throw Anything (Ex): The hurlers can throw anything up to 3200 lbs. If the item is an improvised weapon, the hurler takes a -2 instead of the usual -4 penalty. The range increment is 10’. Their masterwork rocks are about 500 lbs. each.