Filise Zepherhill CR9
Female Half-Elf Rogue 9
Chaotic Good Medium Humanoid (Elf, Half-Elf)
Init +4; Senses Listen +2, Spot +2
Languages Common, Elven

AC 20, touch 14, flat-footed 16
hp 57 (9D6+27);
Resist Evasion, Uncanny Dodge, Improved Uncanny Dodge ;
Fort +7, Ref +11, Will +5

Spd 30 ft. (6 squares)
Melee Rapier +11 (1d6+1+[Flaming Surge]/18-20x2) or Rapier +9,+4(1d6+1+[Flaming Surge]/18-20x2) and Dagger +9,+4 (1D4/19-20x2)
Base Atk +6; Grp +6
Space 5 ft.; Reach 5 ft.
Atk Options Sneak Attack +5D6, Flaming Surge(+2D6Fire) 3/Day
Combat Gear Potionof Resist Fire 10, Potion of Resist Electricity 10 x2, Potion of Bull's Strength x2, Potion of Aid, Ption of Magic Circle Against Law, Potion of Shield of Faith +2, Potion of Invisibility, Silversheen

Abilities Str 10, Dex 18, Con 16, Int 10, Wis 12, Cha 12
SQ Half-Elf Traits, Trapfinding, Trap Sense +3,
Feats Two-Weapon Fighting, Weapon Finesse, Two-Weapon Defence, Improved Two-Weapon Fighting
Skills Appraise +12, Decapher Script +12, Diplomacy +3, Disguise +13, Forgery +12, Gather Information +15, Knowledge(Local) +12, Listen +2, Search +13, Sense Motive +13, Spot +2
Possessions +1 Flaming Surge Rapier, Mwk Dagger, +1 Chain Shirt, Hat of Disguise, Cloak of Resistance +1, Combat Gear, 178GP

Notes: Filise is the kind of character that PCs will go to if they need information about any of a variety of subjects. She also makes a good Leader/Pricinct Boss for a non-evil thieves Guild.