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Small, Fiendish Monstrous Scorpion    CR 1

NE Small Magical Beast (Extraplanar)

Init +0, Senses Listen +0; Spot +4; Darkvision 60 ft., Tremorsense 60 ft.


AC 14, touch 11, flat-footed 14 (+1 size, +3 natural)

hp 6 (1d8+2 HD)

Resist cold 5, fire 5; SR 6

Fort +4, Ref +0, Will +0


Spd 30 ft.

Melee 2 claws +3 (1d3+1) and sting -2 (1d3+1 plus poison)

Base Atk +0; Grp -2

Atk Options smite good 1/day (+1 damage to good aligned foe)

Special Actions constrict, improved grab


Abilities Str 13 (+1), Dex 10 (+0), Con 18 (+4), Int 3 (-4), Wis 10 (+0), Cha 2 (-4)

SQ Vermin traits

Feats Weapon FinesseB

Skills Climb +3, Hide +8, Spot +4


Constrict (Ex): A monstrous scorpion deals automatic claw damage (1d3+1) on a successful grapple check.

Improved Grab(Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex): DC 14, 1d3 Con/1d3 Con

Dark Vision 60' (Ex):

Cold Resistance 5 (Ex):

Fire Resistance 5 (Ex):

Spell Resistance 1 (Su):

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