Small, Fiendish Monstrous Scorpion CR 1
NE Small Magical Beast (Extraplanar)
, Senses ; ; Darkvision 60 ft., Tremorsense 60 ft.
AC 14, touch 11, flat-footed 14 (+1 size, +3 natural)
hp 6 (HD)
Resist cold 5, fire 5; SR 6
Spd 30 ft.
Melee 2 claws +3 (1d3+1) and sting -2 (1d3+1 plus poison)
Atk Options smite good 1/day (+1 damage to good aligned foe)
Special Actions constrict, improved grab
Abilities, , , , ,
SQ Vermin traits
Feats Weapon FinesseB
Skills Climb +3, Hide +8, Spot +4
Constrict (Ex): A monstrous scorpion deals automatic claw damage (1d3+1) on a successful grapple check.
Improved Grab(Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): DC 14, 1d3 Con/1d3 Con
Dark Vision 60' (Ex):
Cold Resistance 5 (Ex):
Fire Resistance 5 (Ex):
Spell Resistance 1 (Su):