Medium Monstrous Scorpion CR 1
NE Medium Magical Beast (Extraplanar)
Init +0, Senses Listen +0; Spot +4; darkvision 60 ft., tremorsense 60 ft.
AC 14, touch 10, flat-footed 14 (+4 natural)
hp 13 (2d8+2 HD)
Resist cold 5, fire 5; SR 7
Fort +7, Ref +0, Will +0
Spd 40 ft.
Melee 2 claws +2 (1d4+1) and sting -3 (1d4 plus poison)
Base Atk +1; Grp +2
Special Actions constrict 1d4+1, improved grab, poison (DC 15, 1d4 Con/1d4 Con), smite good 1/day (+2 dmg)
Abilities Str 17 (+3), Dex 10 (+0), Con 18 (+4), Int 3 (-4), Wis 10 (+0), Cha 2 (-4)
SQ vermin traits
Skills Climb +5, Hide +4
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab(Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.