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Fiendish Monstrous Scorpion, Large CR 4Edit

NE Large magical beast (extraplanar)
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Listen +0, Spot +4


AC 16 (-1 size, +7 natural), touch 9, flat-footed 16
hp 32 (5 HD); DR 5/magic
Resist cold 5, fire 5
SR 10
Fort +6, Ref +1, Will +1


Spd 50 ft.
Melee 2 claws +6 (1d6+4) and sting +1 (1d6+2 plus poison)
Space 10 ft.; Reach 5 ft.
Base Atk +3; Grp +11
Special Atk constrict 1d6+4, improved grab, poison (DC 14, 1d4 Con/1d4 Con), smite good 1/day (+5 dmg)


Abilites Str 19, Dex 10, Con 14, Int 3, Wis 10, Cha 2
SQ vermin traits
Skills Climb +8, Hide +0, Spot +4


Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

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