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Fiendish Monstrous Scorpion, Gargantuan

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Fiendish Monstrous Scorpion, Gargantuan
Gargantuan Magical Beast
Hit Dice: 20d8+60 (150 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 24 (–4 size, +18 natural), touch 6, flat-footed 24
Base Attack/Grapple: +15/+37
Attack: Claw +21 melee (2d6+10)
Full Attack: 2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison)
Space/Reach: 20 ft./15 ft.
Special Attacks: Constrict 2d6+10, improved grab, poison, Smite Good
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits, DR 10/magic, resistance 10 cold and 10 fire, SR 25
Saves: Fort +15, Ref +6, Will +6
Abilities: Str 31, Dex 10, Con 16, Int 3, Wis 10, Cha 2
Skills: Climb +14, Hide –8, Spot +4
Feats:
Environment: Any evil aligned plane
Organization: Solitary
Challenge Rating: 12
Treasure: 1/10 coins; 50% goods; 50% items
Advancement: 21–39 HD (Gargantuan)
Level Adjustment:

Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.

Poison (Ex): A monstrous scorpion has a poisonous sting. Fortitude DC 23 negates. Primary damage 1d8 Con / secondary damage 1d8 Con.

Smite Good (Su): Once per day the fiendish monstrous scorpion can make a normal melee attack to deal +20 damage against a good foe.

Note: This creature can be summoned with Monster Summoning IX

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