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Fiendish Monstrous Scorpion, Medium

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[edit] Fiendish Monstrous Scorpion, Medium CR 1

NE Medium magical beast (extraplanar)
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Listen +0, Spot +4


AC 14 (+4 natural), touch 10, flat-footed 14
hp 13 (2 HD)
Resist cold 5, fire 5
SR 7
Fort +5, Ref +0, Will +0


Spd 40 ft.
Melee 2 claws +2 (1d4+1) and sting -3 (1d4 plus poison)
Base Atk +1; Grp +2
Special Atk constrict 1d4+1, improved grab, poison (DC 13, 1d3 Con/1d3 Con), smite good 1/day (+2 dmg)


Abilites Str 13, Dex 10, Con 14, Int 3, Wis 10, Cha 2
SQ vermin traits
Skills Climb +5, Hide +4, Spot +4


Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab(Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

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